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Apple Motion 101: An Comprehensive Study of Motion 3

Moton 101 is a three-day hands-on training course that will familiarise students with Motion, Apple's revolutionary software for motion graphics design. The training course comprehensively covers working with Motion's Real-Time Design engine and interface, behavior-based animation, parameter behaviours, blend modes, advanced particle system design, advanced title animation, working with templates, chroma key techniques, masking methods, DVD motion menu design, tablet-driven gesture UI techniques, working with audio, keyframing, and integration.

Pre-Requisites: This class is designed for those who want to learn music production and composition using Motion. Students should have a basic knowledge of Mac OS X.

What You Will Learn: This course will give you all that you need to know to use Motion.

Certification:


Topics Description
A Tour of MotionGetting to know the interface ; Some Windowing Hot Keys ; Gestural Input ; Importing Footage ; Setting the Play Range ; Zooming Options ; Adding Layers ; Cloning and Instancing ; Applying Behaviours ; Using the Motion Path Behaviours ; Applying Filters ; Soloing RAM Previews ; Freezing Tracks ; Deactivating Behaviours and Filters ; Particle Simulations ; Adding a Third Dimension and Autosave.
Generators and Particle Presets Applying Generators from the Library ; Motion Blur-dependent Presets ; Core Image Content ; Working in the Inspector ; Working with Gradients ; Using Hotboxes and Sliders ; Using the Displacement Filter ; Using Image Wells ; Rendering and Asset Management.
Groups, Layers and Blend Modes Building a Multi-Layered Composite ; Navigating the Layers Tab ; Working with Filters and Behaviours in the Layers Tab ; Creating Text ; Modifying Blend Modes ; Nesting and Collapsing ; and Working in Float Space.
The Third DimensionConverting from 2D to 3D ; Getting Around in 3D ; First-person Shooter Navigation ; Arranging Layers with Depth ; Mixing 2D and 3D Layers ; Adding Lights ; 3D Texture Properties ; Adding Cameras ; Applying an Animation Preset ; Working with Behaviours in 3D ; and a Quick Look at Particles.
Using Templates Using Motion's Templates ; Accessing Template Elements ; Creating Your Own Templates and Working iLIfe Content.
Lesson 6 Creating Text EffectsFormatting Text ; Working with Text Parameters ; Browsing Text Presets ; Sequencing Test ; Animating Text on a Path ; Working with 3D Text ; and Creating Custom Presets.
Particles and Parameter BehavioursBuilding Particles from a Movie Clip ; Refining a Particle System ; Adding Color ; Changing Rotation and Spin ; Changing Scale ; Birth ; Death ; and Life ; Using Parameter Behaviours ; and MIDI Control.
The ReplicatorReplicating a Clip ; Adjusting the Replicator Shape ; Modifying Rows ; and Applying the Sequence Replicator Behaviour.
Advanced Particle DesignSprites ; Multiple Particles ; One Emitter ; Emitter Shapes ; Modifying Particle Behaviour ; Particle Proxies and RAM Previews ; Blending ; Particles in 3D Space and Moving Particles with Simulation Behaviours.
KeyframingSetting Keys Manually ; Record Animation Shortcut ; Record Animation Modes ; Working in the Keyframe Editor ; Parameter Hotkeys ; Working with Keyframes in the Timeline and Keyframing Filters.
Painting in MotionBasic Painting ; Write-on Effect ; Customising Brushes ; Changing Stroke Properties over Life ; Working with a Pen and Tablet ; Applying Dynamics and Behaviours ; and Creating 3D Effects with Paint Strokes.
Keying and ShapesPulling a Key ; Treating the Edges ; Creating a Garbage Matte ; Keyframing the Garbage Matte ; and Rotoscoping with the B-spline Tool.
Tracking and MatchmovingTracking Defined ; the Two Trackers ; Smoothing Footage ; Matchmoving a Screen Insert ; Hinting Features ; Adding Glass to the Screen ; and Tracking with Filter Center Points.
Roundtripping ; Nonlinear Editing and O-flow RetimingFrame Blending vs. O-Flow ; Sending from Final Cut Pro ; Makers into Motion from Final Cut Pro ; Working with the Content in Motion ; Returning to Final Cut Pro ; Motion Menus with DVD Studio Pro and Soundtrack Pro Integration.
Audio and MarkersMixing in Sound Effects ; Multi-Channel Audio File Support ; Using the Waveform Editor ; Using the Keyframe Editor ; Using the Timeline ; Adding Markers and Driving Animation using Audio Behaviours.

 

 

 

 

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