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Motion101: An Introduction to Motion 4

This Apple Motion three-day, hands-on training course will familiarize students with Motion, Apple's revolutionary software for motion graphics design. This comprehensive training course covers working with Motion's Real-Time Design engine and interface, behavior-based animation, parameter behaviors, blend modes, advanced particle system design, advanced title animation and working with templates. In addition the course will also enable you to learn more advanced techniques such as chroma key techniques, masking methods, advanced 3D features, working with audio, keyframing, and integration. This Apple Motion training course adds valuable skills for those delegates who have already attended a Apple Final Cut Pro training course or similar class with Cryptic Peach.

Pre-Requisites: Students should have the following prerequisite knowledge prior to attending the course: Basic knowledge of the Macintosh OS, Basic knowledge of motion graphics terminology is recommended

What You Will Learn: Understanding behavior-based animation and templates, Working with blend modes, Advanced particle system design, Working with templates, Masking methods, Keyframing techniques, Integration with other Final Cut Studio applications

Certification:


Topics Description
Getting Around in MotionFollowing a New Paradigm, Opening Motion, Importing Video, Setting the Play Range, Transforming and Duplicating a Clip, Adding Effects, Stylizing with Filters, Framing with a Mask, Animating with Behaviors, Compositing with a Blend Mode, using LIbrary Content, Adding and Animating Text and Using the Function Keys
Building a CompositeSetting Up a Project, Creating a Background Using the Inspector, Using Photoshop Files, Compositing with Blend Modes and Filters, Editing in Motion, Making Overwrite Edits, Managing Timeline Tracks, Applying Masks and Using Clones and Importing Motion Projects
Working with TemplatesUsing the Template Browser, Working with Drop Zones and Text, Modifying a Template, Converting a Project to a Template, Saving Templates and Using Master Templates in Final Cut Pro
Using Motion with Final Cut ProFinal Cut Pro to Motion and Back: the Workflow, Building an Animated Lower Third, Creating a 3D Spin Effect, Fading Text, Completing the Round Trip: Returning to Final Cut Pro, Sending Motion Graphics and Effects from Final Cut Pro to Motion, Sending Clips with Effects, Cleaning Up a Motion Project, Adding and Animating Title Graphics
Sharing Your ProjectSharing Projects, Exporting Projects, Saving and Sharing Project Components, Using Favorites and Saving to the File Browser
Creating Animation with BehaviorsAdding Basic Motion Behaviors, Stacking Behaviors, Using Basic Motion Behaviors in 3D, Using Simulation Behaviors, Applying Parameter Behaviors, Cloning a Group and Combining Behaviors and Adding a Light
Animating with KeyframesRecording Keyframes, Changing Keyframes Interpolation, Setting Keyframes Manually, Using Keyframes on Multiple Parameters, Working with Multiple Keyframe Curves and Animating Crop with Keyframes
Creating Content with Generators, Shapes and Paint StrokesWorking with Video, Creating a Background with a Generator, Animating a Background, Understanding Fixed Resolution, using Shapes, Using Shape Behaviors, Creating a Vignette Effect, Working with Paint Strokes and Using the Bezier Tool
Creating Text EffectsCreating, Formatting and Styling Text Layers, Saving and Applying Text Style Presets, Duplicating, editing and Aligning Text Layers, Applying Text Behaviors, Animating Using the Adjust Glyph Tool, Saving a Text Animation Favorite and Adding Motion Blur
Working with Particle Emitters and ReplicatorsUsing Emitters to Make Particle Systems, Adjusting Emitter and Cell Controls in the Inspector, Adding Cells, Using Emitters from the Library, Replicating Elements and Modifying Replicator Presets
Using AudioImporting Audio, Setting Markers and Keyframes in the Audio Editor, Working with Audio and Video, Editing to the Beat and Animating with Audio
Speed Changes and Optical FlowCreating Constant Speed Changes, Using Frame Blending and Optical Flow, Creating Speed Ramps with Keyframes, Creating Speed Effects with Retiming Behaviors and Using Time FIlters
Stabilizing and TrackingSetting Up the Project, Creating a Wide-Screen Matte, Stabilizing a Shot, Creating a Match Move, Animating a Mask and Color-Correcting a Shot
KeyingPreparing the Background Plate, Keying the Sho and Refining the Composite
Building a 3D SceneMaking 3D Transformations in the Canvas, Converting 2D Groups to 3D, Adding and Working with Cameras, Arranging and Modifing Groups and Layers in 3D Space and Mixing 2D and 3D Groups
Animating Cameras and USing Advanced 3D FeaturesAnimating a Camera with Behaviors, Animating a Camera with Keyframes, Using the Walk Camera Tool, Using Advanced 3D Features, Working with Depth of Field, Turning on Reflections, Using Lights and Shadows and Exporting Advanced 3D Features
Certification ExamStudents take an end user exam to earn Apple Certified Pro, Motion Level One status

 

 

 

 

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